麻豆小蝌蚪传媒

麻豆小蝌蚪传媒

Gravity Rush Remastered brings back old favorite

With an intriguing gravity mechanic and relative lack of gimmicky motion controls, "Gravity Rush" is one of the more enjoyable early titles on the Sony Vita. (Sony Japan Studio/MCT)
With an intriguing gravity mechanic and relative lack of gimmicky motion controls, "Gravity Rush" is one of the more enjoyable early titles on the Sony Vita. (Sony Japan Studio/MCT)

"Gravity Rush" was first released in 2012 on the PlayStation Vita, garnering high praise from critics. Now on the PS4 with improved graphics and the benefit of a full TV display instead of a small handheld screen, "Gravity Rush" shows how well it has aged.

"Gravity Rush" tells the story of a girl named Kat who falls from the sky into an unfamiliar city and awakes with no memory and, to her surprise, the ability to control gravity. Kat, joined by her cat, Dusty, must learn to control her powers in order to save her new home from evil gelatinous creatures called the Nevi.

Kat鈥檚 story is essentially a superhero origin story where the player watches her evolve into the savior of the city, but, in batman-esque fashion, this evolution doesn鈥檛 come without conflict from the citizens. Despite a few irritating anime cliches — complete with a pointless shower scene — "Gravity Rush鈥檚" storytelling is certainly one of the most interesting parts of the game. Kat鈥檚 interactions and thoughts are undeniably cute and lighthearted, yet the game still maintains a sense of mystery that carries across its 10-hour main story.

While the story keeps the player鈥檚 interest, the gameplay is what truly stands out in "Gravity Rush Remastered." When developer Japan Studio first announced back in September 2015 that they were porting "Gravity Rush" to the PS4, the question arose of whether the Vita controls could be successfully remapped to the PS4. With "Gravity Rush Remastered," Bluepoint Games, the company responsible for porting the game to PS4, effectively put these worries to rest.

Using Kat鈥檚 powers to "fall" around the city feels great on the PS4. The basic mechanic the game is built around asks the player to press R1 to make Kat hover off the ground, use the right stick to choose a direction and then press R1 again to shift gravity and fly across the city. Due to the unique nature of this mechanic, it can take some getting used to, but after getting the hang of the controls, flying around in the beautiful watercolor environments and exploring every corner of the world becomes addictive fun. Like the Vita version, 鈥淩emastered鈥 uses some touch and motion controls, but the great benefit of the Dualschock 4 controller in this game is that the player has the option to turn these off and use the analog stick and triggers. This results in gameplay that generally feels smoother and more controllable than its Vita counterpart.

Oftentimes when a remastered version of a game is released, it鈥檚 difficult to see any obvious visual improvements unless you鈥檙e looking closely. This isn鈥檛 the case for 鈥淕ravity Rush Remastered鈥 as the enhanced textures and improved lighting make the cel-shaded visuals of the game appear much brighter and clearer when compared to the original release. The game runs at 60 frames per second and a native 1080p resolution, making Kat鈥檚 movement and combat smooth.

Just like in the original game, the action in 鈥淕ravity Rush Remastered鈥 is broken up by periodical comic book style pages where most of the game鈥檚 story and dialogue are shown. This style works well and the detailed and colorful drawings feel like they could be coming directly from a comic book. "Gravity Rush Remastered" improves upon the original game's already stylish aesthetic, making the art style one of the game鈥檚 best qualities.

Unfortunately, "Gravity Rush Remastered" does have flaws and most of them come from the areas that the remaster left untouched. Bluepoint Games left the mission structure as it originally was, choosing only to add in the original game鈥檚 three downloadable content packs. This means the same criticism about mission structure that the game received in 2012 still applies in 2016.

"Gravity Rush鈥檚" early missions are a lot of fun as the player is pinned up against mostly small creatures with large weak points that Kat can lay waste to with an easy gravity kick. However, toward the end of the game, when Kat is facing creatures two, three or four times her size with small weak points, the combat gets a little clunky. In some of the later levels, the game becomes a process of maneuvering around to get the right angle on a foe and then hoping to get lucky enough to hit them before they shift positions slightly, causing Kat to fly past them.

Additionally, the missions begin to take on the same basic structure: Fly to an area, kill the nevi, fly back to who sent you. Rinse. Repeat. The downloadable content missions are also guilty of this as the missions largely consist of fetch quests and hordes of enemies. With a mechanic as interesting as gravity manipulation, it鈥檚 disappointing that Japan Studio didn鈥檛 incorporate more puzzle or varied combat elements into their game instead of simply making the enemies larger and larger.

While the issue of formulaic mission structure is a legitimate flaw, it isn鈥檛 enough to make "Gravity Rush" a bad game. Kat鈥檚 story is full of charm, mystery, relatability and everything in between, and, as long as the player can look past a few minor flaws, "Gravity Rush" is a fun, original game that PS4 owners should try out.


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